Princess Rosella of Daventry (
primrosella) wrote2009-08-25 05:33 pm
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Quest 115
[Accidental Voice Post]
[The device switches on amidst a shuffle of cloth, presumably by accident--as though, perhaps, it is being kept in a pocket, out of sight, and its owner has jostled it by mistake.]
Don't look don't look don't look don't look--
[The whispered words keep time with the faint clicking of footsteps.]
There's nothing there, it's fine, it's fine, don't look, don't look, there's nothing there, just keep going one step at a time, don't look, don't look, oh, drat these boots! Don't look, there's nothing there, don't look--
[Somewhere nearby, gears grind and electricity crackles. A strangled sort of cry escapes before she can restrain it, and when she begins to speak again, it's with renewed, frantic vigor.]
No, no, no, there's nothing, it's fine, it's fine, there's nothing there, don't look, one step at a time, one and one and one and one, it's fine, it's all right, just get home, it's fine, it's fine--!
[The sound of machinery returns, louder now, clanking and rattling and grinding. Too close--this time, her fear wins out, and her scream is filled with revulsion.]
Get away!
[And now there is scuffling, shuffling, and the distinctive gasping of someone running, stumbling, and running again, as though her life depends on it.]
[OOC: It's mentioned a couple times in the King's Quest Companion that people from Daventry have a deep, universal loathing for technology. Of course, seeing as how the Daventry definition of "technology" means gears and cogs and clockwork stuff...yeah, Rosella's not having a good day. She's been fighting to keep her freaking out under control all day, but between the steampunk atmosphere and her wardrobe modification, it finally got the better of her.
All responses are assumed to be voice, and action for
not_so_smooth and
bombylious.]
[The device switches on amidst a shuffle of cloth, presumably by accident--as though, perhaps, it is being kept in a pocket, out of sight, and its owner has jostled it by mistake.]
Don't look don't look don't look don't look--
[The whispered words keep time with the faint clicking of footsteps.]
There's nothing there, it's fine, it's fine, don't look, don't look, there's nothing there, just keep going one step at a time, don't look, don't look, oh, drat these boots! Don't look, there's nothing there, don't look--
[Somewhere nearby, gears grind and electricity crackles. A strangled sort of cry escapes before she can restrain it, and when she begins to speak again, it's with renewed, frantic vigor.]
No, no, no, there's nothing, it's fine, it's fine, there's nothing there, don't look, one step at a time, one and one and one and one, it's fine, it's all right, just get home, it's fine, it's fine--!
[The sound of machinery returns, louder now, clanking and rattling and grinding. Too close--this time, her fear wins out, and her scream is filled with revulsion.]
Get away!
[And now there is scuffling, shuffling, and the distinctive gasping of someone running, stumbling, and running again, as though her life depends on it.]
[OOC: It's mentioned a couple times in the King's Quest Companion that people from Daventry have a deep, universal loathing for technology. Of course, seeing as how the Daventry definition of "technology" means gears and cogs and clockwork stuff...yeah, Rosella's not having a good day. She's been fighting to keep her freaking out under control all day, but between the steampunk atmosphere and her wardrobe modification, it finally got the better of her.
All responses are assumed to be voice, and action for
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Re: [Action]
"You are really, really weird," he told her. "Seriously. But the computers, they're about the size of a tennis ball or smaller, and you think of an object. Then it has 21 questions to ask you about the object, then it tries to guess what the object is."
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She frowned, trying to wrap her head around the thought of playing a guessing game with a computer. "What sorts of questions will it ask, though? With only twenty-one to use, they must be good questions..."
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"They are good questions. You can play it with people too. Pick an object that we both know and I'll see if I can get it in 21 questions."
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Well, all right, a game sounded like fun. And in any case, it would certainly help to keep her mind off--no, no, she wasn't going to think about what was out there. A game would be good. "Ummm...all right, I have one."
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The first questions in the game were always easiest. "Is it bigger than a bread box? Wait, you probably don't know what that is. Is it bigger than a loaf of bread?"
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She thought a minute, picturing the two side by side. "It...well, yes, I suppose it is."
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"It is some type of animal?" he asked.
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"Is it something you'd find in most kitchens?" he asked.
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"Er, no, I'd doubt that," she answered.
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"Is it a magic wand?" he asked.
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"Am I allowed to say I don't know?" she replied tentatively. "I...think it might? I'm not entirely sure what's common for most homes in your world, so..."
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"Yeah, you can say you don't know," Sam said. "Five, is it something you or I use at least 4 times a week?"
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"Six, does it require electricity to run?" he asked.
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"No, none of...um. None of that," she said, trying to keep her mind from wandering back to the unnatural crackling noises that had been haunting her all day.
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"Seven, is it bigger than two loaves of bread?"
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"About...perhaps about the size of a pizza box? I think that's...close."
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"Question eight, is it made of plastic?" he asked.
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