Princess Rosella of Daventry (
primrosella) wrote2009-08-25 05:33 pm
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Quest 115
[Accidental Voice Post]
[The device switches on amidst a shuffle of cloth, presumably by accident--as though, perhaps, it is being kept in a pocket, out of sight, and its owner has jostled it by mistake.]
Don't look don't look don't look don't look--
[The whispered words keep time with the faint clicking of footsteps.]
There's nothing there, it's fine, it's fine, don't look, don't look, there's nothing there, just keep going one step at a time, don't look, don't look, oh, drat these boots! Don't look, there's nothing there, don't look--
[Somewhere nearby, gears grind and electricity crackles. A strangled sort of cry escapes before she can restrain it, and when she begins to speak again, it's with renewed, frantic vigor.]
No, no, no, there's nothing, it's fine, it's fine, there's nothing there, don't look, one step at a time, one and one and one and one, it's fine, it's all right, just get home, it's fine, it's fine--!
[The sound of machinery returns, louder now, clanking and rattling and grinding. Too close--this time, her fear wins out, and her scream is filled with revulsion.]
Get away!
[And now there is scuffling, shuffling, and the distinctive gasping of someone running, stumbling, and running again, as though her life depends on it.]
[OOC: It's mentioned a couple times in the King's Quest Companion that people from Daventry have a deep, universal loathing for technology. Of course, seeing as how the Daventry definition of "technology" means gears and cogs and clockwork stuff...yeah, Rosella's not having a good day. She's been fighting to keep her freaking out under control all day, but between the steampunk atmosphere and her wardrobe modification, it finally got the better of her.
All responses are assumed to be voice, and action for
not_so_smooth and
bombylious.]
[The device switches on amidst a shuffle of cloth, presumably by accident--as though, perhaps, it is being kept in a pocket, out of sight, and its owner has jostled it by mistake.]
Don't look don't look don't look don't look--
[The whispered words keep time with the faint clicking of footsteps.]
There's nothing there, it's fine, it's fine, don't look, don't look, there's nothing there, just keep going one step at a time, don't look, don't look, oh, drat these boots! Don't look, there's nothing there, don't look--
[Somewhere nearby, gears grind and electricity crackles. A strangled sort of cry escapes before she can restrain it, and when she begins to speak again, it's with renewed, frantic vigor.]
No, no, no, there's nothing, it's fine, it's fine, there's nothing there, don't look, one step at a time, one and one and one and one, it's fine, it's all right, just get home, it's fine, it's fine--!
[The sound of machinery returns, louder now, clanking and rattling and grinding. Too close--this time, her fear wins out, and her scream is filled with revulsion.]
Get away!
[And now there is scuffling, shuffling, and the distinctive gasping of someone running, stumbling, and running again, as though her life depends on it.]
[OOC: It's mentioned a couple times in the King's Quest Companion that people from Daventry have a deep, universal loathing for technology. Of course, seeing as how the Daventry definition of "technology" means gears and cogs and clockwork stuff...yeah, Rosella's not having a good day. She's been fighting to keep her freaking out under control all day, but between the steampunk atmosphere and her wardrobe modification, it finally got the better of her.
All responses are assumed to be voice, and action for
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[Action]
But she was calmer now, and the cave was cool and dark and quiet. It felt right, and that made it much easier to cope with. "Is he all gears and things too? I don't--it'd hurt his feelings, I think, if I saw him and screamed. But music...that'd be all right. And you know I like stories."
Re: [Action]
Sam sat up a bit and called out to his friend. "Hey Bee, can you play us some music?"
There was the warble of a searching station and then, "When the moon hits your eye like a big pizza pie, that's-"
"BEE!" Sam shouted. The station changed and played some soft instrumental.
[Action]
She shook her head and then sat up a little, too, straightening out the blanket and tucking it more carefully around herself. No machines. No awful noise. Just herself, and Sam, and Bumblebee being ridiculous, just like always.
"I'm sorry if I scared you," she murmured. And then, with another weak chuckle, "...And for ruining your vacation."
Re: [Action]
"I've just never seen you that scared," he said, voice etched with concern before going back to something more casual. "Ruin? Who said you ruined my pretend vacation? Spelunking was next on the list of things I was going to do. I was just heading home to see if you wanted to come so really, you were just a step ahead of me the whole time."
[Action]
She drew a slow breath, then let it out again, glancing over at Sam and giving him a shaky smile of her own. "Spelunking? That sounds like the sound a heavy rock makes when you throw it in a deep pond. But anything sounds more interesting than sitting around in a cave all day, really."
Re: [Action]
"Spelunking is just cave exploring," he said. "Although it does kind of sound like what you described."
[Action]
But the talk of magic, combined with the topic of cave exploration, got another laugh out of her. "There isn't much left to explore in here, I'm afraid. You recognize this cave, don't you?"
Re: [Action]
Sam nodded at that. "This is Rosella's Sleepy Time Cave."
[Action]
She paused, resisting the urge to reach up and touch the pendant around her neck. "And I don't use it because I don't know where I'll end up when I do. I might get dropped somewhere safe, or I might end up in the ocean, or as high as the clouds up in midair, or any number of things."
Re: [Action]
"Well, that's probably a good idea then," he said. "And I'm glad that you made it safely here."
[Action]
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[Action]
And how much of her willpower and her optimism came from thinking of others, really? Wasn't that how she'd kept her hope alive through all her adventures? Wasn't that how she made it through all those awful curses? She sometimes joked about how someone in the City had to be an optimist to make up for all the others who weren't...but in a way, wasn't it the truth, too?
"I think...there are a lot of people in the City that I have to keep holding on for, in one way or another."
Re: [Action]
"Yeah, well, I don't have to hold on for very many people in the City," he told her. "So if you can't hold on for yourself? Just, you know, let me do it. Besides, things always do get better, right? Curses end and sometimes people leave but others come and everything might not be okay, but the important stuff is okay."
[Action]
"You lean on me and I'll lean on you, and neither one of us will fall over," Rosella agreed, vaguely amused. "...Well, unless we're both leaning in the same direction, and then we'll fall all over each other, instead."
How was it that Sam could always manage to cheer her up, she wondered, even on days like today when she was at her absolute worst? She could be miserable and despondent and crying all over the place, and somehow he always managed to find a way to pull her out of it and make her laugh again. Yet another thing she so often took for granted...
Re: [Action]
"Okay, but if we lean the same way, lean towards me," he said. "I make a better pillow. You might have a brick stashed in your pocket or something."
[Action]
In her defense, she mused silently, she'd picked it up somewhere along the way as she'd gone about her day, figuring that if all else failed, she could at least throw it at one of the machines in the hopes of destroying it. "No, not a brick, actually...just a rock."
Re: [Action]
"We need to start playing a game," Sam said. "Where I try and guess what random thing you have in your pockets at any given time. It could be like one of those little computers that can guess what you're thinking of in 21 questions or less."
[Action]
Re: [Action]
"You are really, really weird," he told her. "Seriously. But the computers, they're about the size of a tennis ball or smaller, and you think of an object. Then it has 21 questions to ask you about the object, then it tries to guess what the object is."
[Action]
She frowned, trying to wrap her head around the thought of playing a guessing game with a computer. "What sorts of questions will it ask, though? With only twenty-one to use, they must be good questions..."
Re: [Action]
"They are good questions. You can play it with people too. Pick an object that we both know and I'll see if I can get it in 21 questions."
[Action]
Well, all right, a game sounded like fun. And in any case, it would certainly help to keep her mind off--no, no, she wasn't going to think about what was out there. A game would be good. "Ummm...all right, I have one."
Re: [Action]
The first questions in the game were always easiest. "Is it bigger than a bread box? Wait, you probably don't know what that is. Is it bigger than a loaf of bread?"
[Action]
She thought a minute, picturing the two side by side. "It...well, yes, I suppose it is."
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