Princess Rosella of Daventry (
primrosella) wrote2010-10-22 02:38 pm
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Entry tags:
- adventures,
- augh seriously wtf,
- bad memories,
- curse: dream vortex,
- curses suck,
- deadlier than cupid's bow,
- doom!tober,
- everything is ruined forever,
- game over for rosella,
- gdi betty we're done professionally,
- i'm attacking the darkness!,
- la femme rosella,
- little princess in a terrible mess,
- next time be more careful,
- no no no no no no,
- sleeping beauty is sleepy,
- something wicked this way comes,
- the perils of being rosella,
- this is not my castle,
- trauma time is go,
- what is this i don't even,
- why yes i am a ninja
Quest 228
The blonde girl sits silently at the foot of the bed, her defeated posture echoed in the hollow look that has consumed her eyes. The door has shut, the lock turned with a resounding click; she is trapped. What's more, she is defeated. Her quest ends here, in the tower room that belongs to her husband-to-be, and her failure will be sealed twofold at dawn: with her unwilling marriage vows, and with the deaths of her father and the queen of the fairies. Lolotte has won; she has lost. She has endured dragons, trolls, ogres and hags, zombies and ghosts--
And here, in the end, her ultimate defeat comes from a simple locked door.
She has been sitting numbly for what seems like an eternity, fragile and withdrawn as the exhaustion and bitter realization begins to descend upon her, when the sound of faint scratching at the door rouses her attention. Slowly, as if walking through a daze, she forces her limbs to work and goes to the door to investigate. And there, lying against the floor, lies a red rose with a glint of gold in its petals.
She pricks her finger scrabbling for it, not daring to believe. But the key concealed within the rose fits in the door's lock, and turns smoothly without protest.
Freedom!
No, not yet. Not so long as the witch still lives.
It is the dead of night; the castle is dark and gloomy, and the twisting stone steps that lead down into the tower are narrow and treacherous. She barely dares to breathe as she descends with the greatest of care, making her footfalls as silent as possible against the stones and praying that the sound of her heartbeat thudding in her chest is not as loud in reality as it seems to be in her ears.
The guard sleeping at the bottom of the steps stirs as she makes her way past; terrified of being discovered, she presses herself against the wall, praying that the shadows will conceal her. She holds her breath, and he stirs, but does not wake. And she moves on.
Step by perilous step she goes, past more sleeping guards, traversing the rooms one by one with nothing but shadows and prayers on her side. In the kitchen, she finds her possessions stored in one of the cupboards; as she reclaims them, she touches her fingers to her lips and presses them to the tip of her one remaining arrow--Cupid's arrow--in silent blessing. This is her final arrow, and she has already picked its target. This one has Lolotte's name on it.
More shadows carry her to the throne room, and this is where the voices begin to whisper from the walls. Familiar voices, pleading voices, drawing her attention to the shadows of the room. These are the voices of the people she knows, will know, will someday lose. She nearly stops to listen to them, searching for the source of the sound, but then the sleeping guard shifts at his post and fear of discovery drives her on. On again, on again. On to the other tower, the twin of the one in which she was imprisoned.
Stairs again. The voices whisper more insistently as she climbs them, pressed against the wall, willing herself invisible in the shadows.
Rosella, please.
Oh, god, it hurts so bad.
Don't look, Rosella.
Breathe, Rosella.
Halfway up the tower, there is light through a doorway. A hallway that leads to torture chambers. Here, the guards are awake. Here, she will be discovered.
She must go up. Up the treacherous stairs, up into the shadows. Up to the room at the top of the tower, where the witch waits to die.
The little gold key fits in the lock there as smoothly as it did in her own.
When she moves, it is quick. The door swings open, turning silently on its hinges; she steps into the room, pulls back her arrow, and lets fly in one smooth motion. There is no hesitation as she fires Cupid's arrow straight into the witch's heart, though her fingers are trembling and her eyes are still hollow and dark.
The witch awakens with a scream, sitting straight up in bed as her spindly green fingers instantly go to her pierced heart. "What have you done to me?! The pain! It burns!" she howls, her eyes red as blood as they fix on her murderess, the bowstring still quivering on the bow in her hands. "You! I'll get you, peasant girl! You'll die for this!"
These were once Lolotte's dying vows. But this time, to her horror, the witch does not die. Instead, her bony arms rise and her mouth opens in a vicious howl as six more glowing eyes open in her hideous green face and spider's legs erupt from the bedcovers. The bow drops from her fingers as she recoils backward, as skeletal hands emerge from the walls, as undead lurch from the shadows. They are fast, and they seize her, and the tower echoes with Rosella's screams as the spider-witch lurches forward from its bed, and the room goes pitch-black.
[OOC: All threads will be treated as individual iterations of the dream unless otherwise specified/arranged; visitors, feel free to drop in at pretty much any point in the dream. Also note: visitors are welcome to fight the witch, rescue Rosella, or otherwise attempt to interfere with the dream, just please take it up with me here, on my OOC Dream Thread, first! Also, any type of action is fine--brackets, prose, whatever works best for you. ♥]
And here, in the end, her ultimate defeat comes from a simple locked door.
She has been sitting numbly for what seems like an eternity, fragile and withdrawn as the exhaustion and bitter realization begins to descend upon her, when the sound of faint scratching at the door rouses her attention. Slowly, as if walking through a daze, she forces her limbs to work and goes to the door to investigate. And there, lying against the floor, lies a red rose with a glint of gold in its petals.
She pricks her finger scrabbling for it, not daring to believe. But the key concealed within the rose fits in the door's lock, and turns smoothly without protest.
Freedom!
No, not yet. Not so long as the witch still lives.
It is the dead of night; the castle is dark and gloomy, and the twisting stone steps that lead down into the tower are narrow and treacherous. She barely dares to breathe as she descends with the greatest of care, making her footfalls as silent as possible against the stones and praying that the sound of her heartbeat thudding in her chest is not as loud in reality as it seems to be in her ears.
The guard sleeping at the bottom of the steps stirs as she makes her way past; terrified of being discovered, she presses herself against the wall, praying that the shadows will conceal her. She holds her breath, and he stirs, but does not wake. And she moves on.
Step by perilous step she goes, past more sleeping guards, traversing the rooms one by one with nothing but shadows and prayers on her side. In the kitchen, she finds her possessions stored in one of the cupboards; as she reclaims them, she touches her fingers to her lips and presses them to the tip of her one remaining arrow--Cupid's arrow--in silent blessing. This is her final arrow, and she has already picked its target. This one has Lolotte's name on it.
More shadows carry her to the throne room, and this is where the voices begin to whisper from the walls. Familiar voices, pleading voices, drawing her attention to the shadows of the room. These are the voices of the people she knows, will know, will someday lose. She nearly stops to listen to them, searching for the source of the sound, but then the sleeping guard shifts at his post and fear of discovery drives her on. On again, on again. On to the other tower, the twin of the one in which she was imprisoned.
Stairs again. The voices whisper more insistently as she climbs them, pressed against the wall, willing herself invisible in the shadows.
Rosella, please.
Oh, god, it hurts so bad.
Don't look, Rosella.
Breathe, Rosella.
Halfway up the tower, there is light through a doorway. A hallway that leads to torture chambers. Here, the guards are awake. Here, she will be discovered.
She must go up. Up the treacherous stairs, up into the shadows. Up to the room at the top of the tower, where the witch waits to die.
The little gold key fits in the lock there as smoothly as it did in her own.
When she moves, it is quick. The door swings open, turning silently on its hinges; she steps into the room, pulls back her arrow, and lets fly in one smooth motion. There is no hesitation as she fires Cupid's arrow straight into the witch's heart, though her fingers are trembling and her eyes are still hollow and dark.
The witch awakens with a scream, sitting straight up in bed as her spindly green fingers instantly go to her pierced heart. "What have you done to me?! The pain! It burns!" she howls, her eyes red as blood as they fix on her murderess, the bowstring still quivering on the bow in her hands. "You! I'll get you, peasant girl! You'll die for this!"
These were once Lolotte's dying vows. But this time, to her horror, the witch does not die. Instead, her bony arms rise and her mouth opens in a vicious howl as six more glowing eyes open in her hideous green face and spider's legs erupt from the bedcovers. The bow drops from her fingers as she recoils backward, as skeletal hands emerge from the walls, as undead lurch from the shadows. They are fast, and they seize her, and the tower echoes with Rosella's screams as the spider-witch lurches forward from its bed, and the room goes pitch-black.
[OOC: All threads will be treated as individual iterations of the dream unless otherwise specified/arranged; visitors, feel free to drop in at pretty much any point in the dream. Also note: visitors are welcome to fight the witch, rescue Rosella, or otherwise attempt to interfere with the dream, just please take it up with me here, on my OOC Dream Thread, first! Also, any type of action is fine--brackets, prose, whatever works best for you. ♥]
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And Rosella?
Even in the dark, Penny can make out the blond (did it become lighter, or is this one of those convenient nightmare happenings?). She's up the stairs, yards away from Penny, and in a doorway. What can only be a bow is in her hands. From her vantage point, Penny can't see farther into the room. She creeps up the stairs towards Rosella, careful not to make a sound.
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She'd meant to shoot the witch. She'd thought--and perhaps it was a foolish thought, hoping to control one as evil as that--but she'd truly thought the arrow would only cause Lolotte to love her as the unicorn had. She hadn't considered that love might be so utterly abhorrent to the witch's very being that it would be enough to slay her instead.
Her face is white as she stands there, bowstring still vibrating from her shot, absorbing every threat and waiting desperately for the witch's inevitable death.
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"Rosella?" Penny speaks loudly enough to be heard over the witch, but no louder. She approaches the girl and peers into the room. Her jaw drops. Had Rosella...?
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"Run!" she cries, grasping Penny's arm and urging her toward the stairs, even as the witch's mandibles begin to snap and the groans of the undead start to fill the air. "Penny, run!"
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"I'll run if you run!" But for now, Penny busies herself with a rotted hand that has attached to her shirtsleeve. For a hand without much in the way of muscle, it has a rather strong grip.
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For all that she hates stone stairs, Rosella makes quick work of these when she hits them, more leaping down them than actually stepping, her hair flying out in tangled curls behind her as she rushes them down into the tower.
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One might wonder, in a less panicked moment, how the amulet can truly be said to work if Rosella had it herself and yet still ended up grabbed, but nightmare or not, this is her dream, and the certainty with which she says it makes it clear that it will work for Penny, perhaps because it didn't work for Rosella herself.
"They'll be everywhere," she adds after a moment, which isn't really an answer, but more of a vague prediction--even as the shadows begin to creep at the edges of the stairs.
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Anything is better than this tower.
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"Then where?"
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How can it be, that there is a spider-shaped shadow lurking over them when there is no light source to cast it? Dreams are strange that way, but so it is.
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"Rosella..."
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"Go! Just run! Go!"
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With the flapping of wings growing closer, however, Penny isn't entirely certain. It might not be a dream. It may not be harmless.
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"Here," she says frantically, rushing for the doors at the front of the throne room, forcing them open as if desperate for a glimpse of the sky outside--how long has it been?--as much as she is for an escape. "Daddy--Genesta--they'll both die at dawn if I don't--oh, hurry!"
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"If you don't what? Die?" The logic here is not the sort of logic that Penny can follow. "Come on. We'll both go, okay?"
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"Hurry! In here!" she cries, wrenching open the door and motioning for Penny to enter, her eyes fixed on the castle for fear that their pursuers will show themselves at any minute.
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"Rosella, what's going on?"
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But Rosella is ignoring the unicorn in favor of the rest of the stable, pacing hurriedly and kicking over boxes as she tries to find the exit she thinks is here. "It seems like--like there ought to be one, a way out, so long as we're in here."
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He, of course, being the unicorn. It's a ridiculous suggestion, maybe, but the unicorn looks so intelligent and benevolent. It looks like it should be able to fix everything that's wrong in this nightmare.
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sleep on the right side of the white noise ][
Assessment of the situation takes only a moment and getting between Rosella and Lolotte is not an action he questions. Considering recent events, or events not so long past, perhaps he should, but some things fall into instinct underlined with purpose. To do nothing is unacceptable and to hesitate is to risk a turning point they can't rewrite or rebuild from. A dream is a dream is a dream but within certain framework it can take any individual a while to recognize it for that. He doesn't address her just yet, looking to deflect the howling creature, who for all her spider-like look reminds Peter briefly of a viper.
Where are we? Who is this? Why---
Questions and half questions for sooner or later.
sleep on the right side of the white noise ][
"What are you doing here?!" one of them screams, but it comes so suddenly and so frantically that it's hard to be certain which uttered it. But only one of them recognizes this intruder, knows him as a savior--and the sight of him has renewed a fighting instinct in her as she thrashes and kicks, trying to free herself from the undead hands that have trapped her.
sleep on the right side of the white noise ][
"The door!?" he doesn't mean to order Rosella around in her own dreamspace but getting out is more than appealing enough to compensate for some bossiness. Aside from that, he doesn't expect her to be able to read his mind, intuit his questions, or whatever when spider legs keep jabbing out at them and the witch's mouth seems to clutch and claw its opening and closing motions, wholly inhuman. Which isn't new to him. But this is not the kind of inhuman sort he would welcome in any world. Rhindon lashing out, a well honed extension of the rest of his movement and intent, he aims to relieve the witch of at least two of those legs.
It might just be him, but the screeching, howling quality of the monster's rage seems to be getting louder, borderline unbearable.
Again he wants to ask her: what is going on here?
But it has to wait until they are well away from this darkness, supposing they get away at all.
sleep on the right side of the white noise ][
One of the hands clamps over her mouth, pulling her back toward the wall, and her stomach twists in abhorrence as she sinks her teeth into it, biting as hard as she can and trying to ignore the flesh that comes away in her mouth as she does, spitting violently as soon as the hand recedes. "It's a talisman, get it off her!"
sleep on the right side of the white noise ][
The task of gouging out the gem is improbable considering the speed he would need to achieve it, as well as accuracy. Peter is good but he's not that good. He settles for a heavy slash just above the talisman, an angled down-stroke that he puts all his gathered speed and half of his weight into, aiming to keep his balance for a second strike to the opposite side at the same level.
It may be a bad idea to chance even the quickest look backward to see if Rosella is managing, but he can't help it. After the second hit, he looks, worried that the hands in the walls might be winning not because Rosella is incapable of taking care of herself but because there are just so many of them.
More than he remembers.
sleep on the right side of the white noise ][
No!
But this is not the underworld, it is not a catacomb beneath a graveyard, and as Peter strikes at the talisman she directed him towards, memories come flooding back--not memories of fear and death, but memories of a time when she did this before, when the arrow slew Lolotte as it was supposed to, when she claimed that talisman and returned it and put back the things she had taken--
When a mummy lurched out at her and was repelled by a scarab in her pocket.
She gasps, and remembers, and this is her nightmare, no matter what horrors it may throw at her, and as the scarab grows warm in her pocket, the hands begin to shrivel, drawing back in fear of the power it holds.
But it won't work on Lolotte, and removing the talisman will only deprive her of her stolen power. Killing her--killing her is something else entirely, and the look on her face as her eyes meet Peter's demonstrates plainly that she is, for once in her life, entirely out of ideas.
sleep on the right side of the white noise ][
But this proximity offers him an opportunity as well, getting enough leverage as he pushes himself up and forward against the gnashing thing in a counter-crash, pulling back only long enough to put more force into driving swordpoint where the witch's heart ought to be. Or a lung. Does she even have those?
This enemy is foreign to him, and only when (if) Rhindon's path remains true does he notice enough of the motion's violence results in a deafening snap that he can't pinpoint. But it's hard to miss the blood-like gem falling as if singularly slowed to the floor.
Even if the fight isn't over (his eyes make quick survey of the walls for hands) his resolve hasn't changed. This dreamspace belongs to Rosella and it would be as much failing her as himself to die again. They will both get out of what he now perceives to be a tower with that uncanny way of dreams to let the walkers know this or that here and there. Both out. Both alive.
What does it matter? Some would argue. A dream is only a dream.
But Peter isn't so sure, isn't willing to take that risk. One needs to earn the right to live, besides, doesn't he or she? The right to wake up is, in a way, a responsibility too, and unless Rosella went home, Peter could not contend with rising out of a nightmare to his friend, still trapped.
sleep on the right side of the white noise ][
His hair would be black, she thinks absently, but it would be right other than that. Alexander. No, Peter.
But the witch is shrieking again, this time raining down her dying curses on the both of them as she shrivels into a grotesque husk of splayed legs and greenish skin, all eight of her burning red eyes slowly dulling into darkness as dawn breaks, and the hands, as if fearing the light, recede.
Rosella barely realizes her legs have given way until she hits the ground, trembling all over, shaking so hard she cannot even bear to speak. When she lived this, it had been a day and a half since last she slept, and she had faced horrors beyond imagining in all of that time. Dawn is here, and she knows her quest is not yet over, but terror has caught up with her now, and she is frozen in place, her face white and her eyes dull as she reels from the horror in the aftermath.
sleep on the right side of the white noise ][
"Rosella?" Recognition first. The witch gone now, there's no rush that he can see, and he is no stranger to this kind of reaction. Though no soldier, the way Rosella looks now, the way her voice seems stopped up behind her eyes and a tight jaw are all familiar to him.
sleep on the right side of the white noise ][
sleep on the right side of the white noise ][
"Do you want to leave?" It seems, for the most part, a stupid question but still somehow better than pulling her upright and pushing her out the door, which seems normal once again, the walls at rest--just walls.
sleep on the right side of the white noise ][
We're not done yet, she thinks despairingly, but rather than filling her with her usual motivation, this time all the fight seems to rush out of her at the prospect. There is still more to do. It's not over. They could still die, if she fails.
"We have to leave," she clarifies after another minute, dimly recalling how this all is meant to go. "Edgar will be here soon, and--and it's dawn, we have to hurry."
sleep on the right side of the white noise ][
"Where? I'm not familiar with...any of this, Rosella," he says not in the way of patronizing sort but quite frank, calm, quiet even. Something about her despair that makes itself almost tangible, and if it had a form it might be made of glass right now. Wherever the sun pools in from, it has a unifying effect on both blonds, or seems to do so from Peter's perspective, which makes him feel that there is at least some purpose to his being there at all. He may not know what it is, but he has been in that position plenty of times before; those times he did not take it quite as composedly, granted, but there is something to be said for taking one's experience along.
sleep on the right side of the white noise ][
Alexander was a bit lost, too, when he'd rescued her. She'd taken him by the hand, back then, and led him home to the sound of cheers.
This time, she doesn't take her rescuer's hand, but she does motion to Peter, slowly getting to her feet and seeming to shake off a haze of uncertainty that has been clouding her mind. The motion sends her hair cascading around her shoulders, golden in the light of the dawn--and yes, dawn, it's important that they go, because things aren't over yet, are they? There are still things to do at dawn.
"This is a talisman that belongs to the queen of the fairies," she explains, heading toward the stairs without looking back at the corpse of the witch, keeping her eyes fixed on the gem in her hands. "She'll die without it, if I don't get it back to her soon. That was the whole reason for all this--coming here--killing her. I had to get it away from her somehow." She pauses, trembling all over, and then adds, "I don't know why it didn't kill her this time. It did before. I didn't mean it to, but--"